Just like the previous episode, the battles are not the only gameplay aspect you must master, however. Obviously, there are a lot of changes as well, but the main differences are mostly observable in the new factions and units that are available. Medieval: Total War moves away from Asia and it centers in Europe during the medieval age, although the underlying concepts remain the same and the fans of the franchise should be at home in the game right from the first few seconds. Not only that, but you also get to control hundreds of units at the time, which make the battles that much more exciting and tactical. Hence, unlike in StarCraft or Dune, the emphasis is put on the actual battles, with no resource gathering, troop acquiring, or anything of the sort. The Total War series almost started its own genre, thanks to all the innovating ideas it came up with and all the other unique gameplay mechanics.
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